Introduction: Xenon 2 Megablast is a video game originally produced for the Amiga and Atari ST, and later converted to the PC, Sega Master System, Sega Mega Drive, Acorn Archimedes and Game Boy platforms. The sequel to Xenon, it was designed by the Bitmap Brothers (although coded by The Assembly Line). It became one of their most well-known titles, and is a classic of its genre.
Xenon 2 Megablast is a vertically scrolling shoot 'em up. Unusual for the genre at the time, the player's spaceship can reverse the scrolling of the play area for a limited distance; which is used in the game for defeating bosses, avoiding enemies and escaping dead ends. This game consists of five levels which are each divided into two sections.
Xenon 2 Megablast is a vertically scrolling shoot 'em up. Unusual for the genre at the time, the player's spaceship can reverse the scrolling of the play area for a limited distance; which is used in the game for defeating bosses, avoiding enemies and escaping dead ends. This game consists of five levels which are each divided into two sections.
The game has a generic sci-fi theme and almost no plot, focusing instead on presentation and gameplay. Indeed, it was the quality of the music and graphics that led to the game's memorability. The graphics bear the trademark "Bitmap Brothers" appearance, with realistic and detailed renditions of rock and metal objects. The enemies are mostly various nondescript organic creatures, plants, bacteria-like lifeforms, though the final levels feature robotics, mechanical enemies, and various artificial hostile entities.
The player of Xenon 2 Megablast must rely heavily on power-ups, which may be gained by shooting power-up containers that appear through the levels. When an enemy or a wave of enemies are destroyed they leave behind credits in the shape of bubbles. Small bubbles are worth 50 credits and large bubbles are worth 100. When a mid-level boss or end of level boss are destroyed, they explode to reveal lots of credit bubbles. Credits are then spent at a shop owned by Crispin The Alien (who bears a remarkable resemblance to the alien from the film Predator). Power-ups of various sorts may be bought there. Accumulating power-ups rewards the player with more heavy-duty firepower. The shop appears mid-level and at the end of the level.
At later levels, getting credit bubbles becomes easier, as certain areas contain an endless supply of enemies - strange bee-like creatures and killer kites - which will always drop a credit bubble upon dying. If the player stays long enough, making slight movements backwards, he can get an enormous amount of credits. This is where a major glitch occurs in Xenon 2; if you accidentally "over-collect" the credit bubbles trying to maximize your money to the highest possible amount, the money amount will simply over-lap back to zero, and the player only finds this out upon finishing the level. So if the money counter is over-lapped, and the player is left with something like 200 or 500 credits, the game becomes next to impossible, and the player has to start all over again.
Ahh Xenon 2 what a classic this was when it was released for the Amiga. The first thing to grab me was the soundtrack, it was unbelievable at the time just one of those you had to be there moments to appreciate it! The graphics and game play were ahead of it's time, I didn't really play a game like this at all back in 1989 this was brand new genre to me. It was such a classic and fun game to play, The soundtrack I still listen to quite regularly, great memories!
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